
/** 特效加载管理 */
export default class EffectsLodeManager {

    private static _Instance: EffectsLodeManager;
    private constructor() { }
    //公开的方法
    public static get Instance(): EffectsLodeManager {
        if (!this._Instance) {
            this._Instance = new EffectsLodeManager();
            this._Instance.InitEffects();
        }
        return this._Instance;
    }

    /**初始化效果 */
    private InitEffects() {

    }

    /**加载效果的实例 返回物体对象 */
    ResLodeEffectsObj(): Laya.Sprite3D {
        return;
    }

}